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While on a dig site, Frank Bowman finds a small piece of pottery that changes the course of his life and his ideas on memory. Through careful research and several profoundly realistic dreams and visions, Frank soon learns that the piece is part of an incredibly old cup carried for luck by an ancient soldier. Soon, the lives of Frank, his wife, Vanessa, and his associates are in mortal danger. Secret societies and special forces members from several countries are all interested in him, making it difficult to decide whom to trust. Should he trust his university colleagues, his old, charismatic friend, or the beautiful woman for whom he shares a strong and immediate attraction? The one sure thing Frank knows is that he must see this quest to the end and find all the pieces of the mysterious cup to uncover its secrets and the genetic connection it has with him.
Glass writes with a singular vision: to entertain the reader with a thrilling archeological adventure. His pacing is swift, and the details are well-placed, bringing the scenes to life without being overly done. There are mysterious societies, chases, gunfights, and adventures that feel pulled from a Dan Brown novel or Assassin's Creed video game. The plot device involving the connection to the past is sufficiently explained to allow the reader to accept the connection. The book's somewhat false conclusion sets up more adventure for the characters and leaves readers with questions to keep them interested in another book. The smoothness of the reading is impacted somewhat by grammatical and structural errors. Overall, though, Glass proves he can craft a fun adventure story with a hook that keeps readers turning the pages.