This middle-grade fantasy places the good Dreamers against the Dream Nots. The latter is an antagonistic group that obstructs the constructive dreams and actions of the former group. Simon, the main protagonist, finds a play that he has permission to produce sabotaged. Some of the Dreamers subsequently become ill. Despite the mystery and turmoil that surrounds the situation, the apparently good King DreamRoyal tries to help Simon by getting him to a place where his supporters will be able to see and enjoy his play. However, Simon's enemies are against him, and spies try to prevent the Dreamers from dreaming and sharing their dreams, which are the important ways in which they function and sustain their society. Can anything prevent the Dream Nots from sabotaging the heroic Dreamers? Simon's realization about a situation involving the chief of the Dream Squad police facilitates his freedom to dream again.
The concepts of working for good amidst evil and learning whom to trust in insecure environments and situations are classics. These ideas are especially important to introduce to children, and the author’s book uses an innovative and engaging story to reach the target audience with these timeless truths. The abilities to dream, create, communicate, develop friendships, and work are important elements in the story, as well as in life. Additionally, the narrative explores how as people plan their lives and aspire to goals, it is important to identify barriers and those who obstruct constructive plans and goals. This may be a children's book, but the messages that the story teaches are socially significant and useful for all ages.